13.17 Assigning an Engine to a Channel with Redundancy (v2.5)



Assigning an Engine to a Channel using 2N Redundancy

It is possible to assign an engine as the redundant engine using the 2N setup. In such environments each Channel has a Master engine and a dedicated Redundant engine assigned to it, where both engines are playing the same content at the same time.
 

  1. Go to the Advanced tab.
  2. Activate the Redundancy checkbox.
  3. Select Full (2N).
     
  4. Go to the the Layers & Engines tab.
  5. On the right side there's a column called Redundant just:out Engine. Choose the engine(s) you would like to assign to the particular Layer(s).
  6. Repeat this for each Layer which has no engine assigned.
     


Because you selected Full (2N) as redundancy type, you can assign the same just:out only once to a Channel.

Assigning an Engine to a Channel using N+1 Redundancy

It is possible to assign the same Engine to several Channels as the Redundant Engine using the N+1 setup. In such environments several Master Channels are sharing the same Redundant Engine (which helps to save costs). This implies that only one Master Engine can fail at a time.

  1. Go to the Advanced tab.
  2. Activate the Redundancy checkbox.
  3. Select Flexible (N+1).
  4. Go to the the Layers & Engines tab.
  5. On the right side there's a column called Redundant just:out Engine. Choose the engine(s) you would like to assign to the particular Layer(s).
  6. Repeat this for each Layer which has no engine assigned.
  7. Click on Select Engine… under the Redundant just:out Engine tab and choose the Engine you would like to assign to this layer. Repeat this for each layer which has no Engine assigned.


Because you selected N+1 as redundancy type, you can assign the same just:out to several Channels (using N+1 redundancy) as the redundant Engine.

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