13.17 Assigning an Engine to a Channel with Redundancy (v2.5)
Assigning an Engine to a Channel using 2N Redundancy
It is possible to assign an engine as the redundant engine using the 2N setup. In such environments each Channel has a Master engine and a dedicated Redundant engine assigned to it, where both engines are playing the same content at the same time.
- Go to the Advanced tab.
- Activate the Redundancy checkbox.
- Select Full (2N).
- Go to the the Layers & Engines tab.
- On the right side there's a column called Redundant just:out Engine. Choose the engine(s) you would like to assign to the particular Layer(s).
- Repeat this for each Layer which has no engine assigned.
Because you selected Full (2N) as redundancy type, you can assign the same just:out only once to a Channel.
Assigning an Engine to a Channel using N+1 Redundancy
It is possible to assign the same Engine to several Channels as the Redundant Engine using the N+1 setup. In such environments several Master Channels are sharing the same Redundant Engine (which helps to save costs). This implies that only one Master Engine can fail at a time.
- Go to the Advanced tab.
- Activate the Redundancy checkbox.
- Select Flexible (N+1).
- Go to the the Layers & Engines tab.
- On the right side there's a column called Redundant just:out Engine. Choose the engine(s) you would like to assign to the particular Layer(s).
- Repeat this for each Layer which has no engine assigned.
- Click on Select Engine… under the Redundant just:out Engine tab and choose the Engine you would like to assign to this layer. Repeat this for each layer which has no Engine assigned.
Because you selected N+1 as redundancy type, you can assign the same just:out to several Channels (using N+1 redundancy) as the redundant Engine.