12.2 Layers & Engines (v2.5)

This is a simplified summary of the just:connect user interface. For detailed information about every single element of the user interface refer to chapter 13. just:connect Advanced Setup.


1. New Layer: Adds a new Video, FX, Event or Audio Layer to the selected Channel.

2. Move Up/Down: Moves the selected Layer up or down. The final visual output will be in the order defined here (top to bottom).

3. ID: Unique ID, used to identify the Layer within just:connect and XML Playlists.

4. Name: Name of a Layer. Double click to change it. The Layer names will be displayed in the just:live/just:play user interface. Use less than 12 characters for just:play and less than four characters for just:live clients, otherwise the name will be shortened in the user interface.

5. Layer Options / Status (just:play only): You may assign an Infinite Graphic to an FX Layer. When doing so you need to specify a Quartz Composer composition, composition:builder composition or an image file (JPEG or PNG) that should be permanently played on the Layer. For example you might select a station ID or corner logo graphic to be always or infinitely played on that Layer. Once selected as infinite, the Layer will be locked and just:play indicates that a graphic file is always being played on this Layer. There is an option in just:play's Inspector to turn this graphic off for particular Videos or Playlists and there is a also an Infinite Graphics tab in the Inspector, which allows to edit the attributes of the Infinite Graphics element even while it is on air.

6. Hide Infinite Tag: You can assign a metadata color tag to hide the Infinite Graphics for all Video elements which have the same color tag assigned.

7. Master just:out Engine: Select a Master Engine for each Layer you want to use with this Channel – otherwise the Layer will not be active. By default just:live/just:play comes with one Video and two FX Layers as well as with an unlimited number of Audio Layers which can be upgraded to any number of Layers, depending on the power of your host machine(s) and the speed of the disks.

8. Redundant just:out Engine: If there are two engines on two different machines available they can be configured as Master and Redundant engine which means that the information from just:connect will be send to both engines and therefore the two engines are playing out the same content synchronized all the time.

Removing a Layer

  1. Make sure you have selected the proper Channel in the Channel List.
  2. Go to the Layers & Engines tab.
  3. Click on the Layer you would like to remove.
  4. Press the backspace key.
  5. Accept the warning dialog to remove the Layer. This cannot be undone.

Removing an Infinite Graphic

  1. Make sure you have selected the proper Channel in the Channel List.
  2. Go to the Layers & Engines tab.
  3. In the Layer Option / Status column click on the current Graphic Name and select the menu command Choose infinite graphic…
  4. A file chooser dialog appears. Press the Cancel button.
  5. The Infinite Graphic is now cleared.


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