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Quitting an Engine

It’s required to stop an engine to be able to change the attributes and functions of the channel the engine belongs to or to change the functionality of the engine itself. This can be done even in case the engine is running on another machine by stopping the Channel.

  1. To quit an engine (stop the Channel) select the Channel in the Channel View.

  2. Click on the Checkbox in front of the Channel to deactivate the checkbox.

  3. A warning will be shown that the channel and all engines which belong to the same channel will be stopped and that the playout will be interrupted therefore.

  4. Click “Stop” to stop the Channel and to quit the engines assigned to the channel.

Deleting an Engine

Before proceeding you must stop the channel by deactivating the checkbox in front of it. Stopping the channel will also stop the Just Out engine and therefore the final output.

Deleting an engine is useful in situations where an existing engine will be replaced by a new engine running on another machine.

  1. Select the Channel in the Devices & Channels window.

  2. Click on the Checkbox in front of the Channel to deactivate the checkbox.

  3. Activate the Layers & Engines tab.

  4. Select an existing engine and choose Delete engine.

  • Activate the checkbox in front of the channel to start the channel and to take over the changes you made.

  • The channel will be removed from the multi viewer interface and you have to add it to a viewer again by drag and drop of the channel to a viewer

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