Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Table of Contents

...

Assigning an existing Engine to a Layer

It is possible to assign an existing engine to one or several Layers of a Channel. This is useful in situations where a new Layer is added to an existing Channel, or in case the redundancy option has been acquired.

...


Info

One just:out instance can only be assigned to one Channel (except for the engine which is assigned as a redundant engine of a Channel using N+1 redundancy) and only as either Master or Redundant engine, not both.

Changing the Engine assigned to a Layer

It is possible to change the Engine which is assigned to the Layer of an Engine. This is useful in following situations: 

  • You would like to use another Engine than the one currently used for the final output, because the machine hosting the current Engine is broken or graphics should be added to the final output using a second machine (load balancing). 
  • Several Channels need to be controlled from a single user interface (just:live only).
  1. Select the Channel in the Channel View.
  2. Activate the Layers & Engines tab.
  3. If required, add and configure a new Engine like described before.
  4. Click on an existing Engine and choose the Engine you would like to assign to this Layer instead.
  5. Restart just:connect and start the new Engine as well as all user interfaces connected to the affected Channel to take over the new Engine.


Info

To be able to change an Engine, the currently used Engine as well as the new Engine must be shut down beforehand.

Removing an Engine from a Layer

It is possible to remove an engine from a single Layer or from all Layers of a Channel. This is useful in situations where an existing engine will be replaced by a new engine running on another hardware.

...