Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Table of Contents

Control Area

...

The Control Area provides informations about the currently selected Channel.

...

  1. "On Air" View
    • In "Master Time Mode": Shows the current On Air output depending on the selection which has been chosen in the just:play preferences
    • In "Edit Mode": Displays the frame of the CTI position after double clicking on an element or while scrub­bing in the Timeline.
    • On the right side of the On Air View you see the elapsed time, the name of the element and the number of Audio tracks.
  2. "Next" View: Displays the poster frame of the upcoming element of the selected layer.
    • On the left side of the Next View you see the remaining time and the name of the next element.
  3. Timecode: Displays Timecode with additional information. Clicking the Timecode toggles between three modes.
    • Mode 1: "Master Time Mode" or "Edit Mode" CTI position
    • Mode 2: "Next Live Event In" – shows the remaining time to the next live event in relation to the current position of the CTI.
    • Mode 3: "Next Sync Point In" – shows the remaining time to the next sync point defined in the rundown in relation to the current position of the CTI.
    • If there is a sync point defined within the next 24 hours it will be shown above the Timecode. Double click the sync point information to jump to that time.
  4. Connected to: Shows the name of the Channel you are currently connected to and allows you to switch to a different Channel.
  5. Engine Status:
    • Engine: Shows if an engine is ONLINE or OFFLINE. In case this channel uses the failover:control it also shows if the Master or the Slave engine is on air.
    • Buffer: The buffer value should always stay above 50% which is indicated by a green light. A yellow light indicates a buffer level below 50% and if this is the case for more than 1 second, the last graphics item which has been loaded will be cleared. If the buffer level reaches a level of 10% or lower (red color) the final output may drop frames. This can be caused by complex realtime graphics but also by slow disk drives and general low system performance (e.g. wrong system components like unsupported CPU/GPU). Depending on the setting your system administrator made, the buffer is between six frames and three seconds.
    • Temperature: The temperature shown here is taken from the CPU of the Mac running the just:out engine and should always be in the green range. In case the color is constantly in the yellow range please contact your system administrator. In case the temperature reaches a critical level, the color changes to red and dropped frames or a completely stalled playout will be the result.
  6. "Now" Button: This button is only available while working in Edit Mode. Click on this button to leave Edit Mode and to synchronize the Timeline, the calendar view and the workbench with the current playout position
  7. "Next" Button: This button can be used to jump to the next Video scheduled in the rundown. In this case the currently playing Video is "shortened" (its out point is set to the current playout time when the button is clicked) and the next Video in the Playlist will be started immediately. All graphics (except the one on the infinite layer) playing at this moment, as well as all graphics starting later on the same clip will be cleared/not played. Note that (depending on the preset your administrator has chosen before for this Channel) – as with the infinite length live Video input clip – any following items and Playlists may be rescheduled for an earlier start time. Any timed and chained Playlists could also be rescheduled.
  8.  Warnings: The system examines the Playlists four hours ahead for faults like gaps between two Playlists, placeholder items, overlaps of Playlists as well as unscheduled areas at the end of a Playlist. A warning referring to the first problem in your rundown will be shown. The warning also contains the time point when the problem occurs.

Timeline

The Timeline shows the rundown like a timeline of an editing system.

Image Removed

  1. On Air Info & Layers (It is possible that your Channel has more or fewer Layers than shown in this figure or that certain Layers do not exist at all):
    • Layers: The left column shows the Layer names. They have been defined by your system administrator while setting up the Channel(s) in just:connect. Clicking a Layer selects it. Notice that only the content of the selected Layer is visible in the workbench. Also the preview and coming next information in the Control Area depend on the Layer selection. The currently selected Layer is highlighted in blue.
    • Elapsed Timecode: The middle column displays the elapsed time for each actual playing element. If a Layer does not contain any elements the timecode is zero.
    • Current Item Name: The right column displays the name of the current item in the particular Layer.
  2. Timeline View: Displays all kinds of elements in a similar fashion to common video editing systems. Certain elements like gaps and infinite live events which are critical for the final output are highlighted for better recognition
  3. .
  4. Next Information:
    • Upcoming Item Name: The left column displays the name of the upcoming item of the particular Layer.
    • Remaining Timecode: The middle column displays the remaining time for each actual playing element.
  5. Hide Buttons: Enable or disable the visibility of the specific FX Layer.
  6. Timeline Ruler: Scrub through time by dragging the scroll bar or the timeline ruler. Set the scale of the timeline view by using your mouse wheel or by moving the ruler up/down. You can always relocate the CTI by pressing the Now button.

Timeline DetailImage Removed

  1. Current Time Indicator (CTI): Indicates the current position. While watching the current playout position (Master Time Mode) the CTI is always green. In Edit Mode you will see the green CTI representing the real playout position and the brighter CTI representing the current preview position corresponding to the color of the timecode. Refer to chapter just:play Channels & The Timecode.
  2. Playlist Name: The name of a Playlist, which can be changed in the Inspector.
  3. Video / Placeholder Element: Video and placeholder elements are represented by grey bars (or slices, depending on the Timeline scale) in the Video Layer, where the text showing the name of the elements is white (in case it is a Video) or red (in case the element is a placeholder).
  4. Graphic Item: Graphic items are represented by small grey bars (or slices, depending on the Timeline scale).
  5. Stopframe Triangle: Graphic items may contain → Stopframes. They are represented by grey triangles. Changing the duration of a graphic item automatically changes the time it takes to release a Stopframe.
  6. Router Control/GPI Events: Router and GPI events are represented by yellow triangles.
  7. Gap between Videos: Gaps are those parts of the rundown where the playout will go to black because there are no ele­ments scheduled. This is something which usually should be avoided and therefore it is not possible to have a gap between two Videos scheduled in the Video Layer of the same Playlist. In case there is a need for a gap between Videos in the same Playlist, it is possible to create one by using the Gap placeholder item which can be found in the Library.
  8. Selected Item: A selected item is highlighted in blue. Selecting allows you to modify the item in the Inspector. Double clicking an item moves the Edit Mode CTI to the beginning of the item and allows you to modify some parameters directly in the Timeline.
  9. Gap at the End of a Playlist: It is possible that there is a Gap at the end of a Playlist. You can avoid this by activating the Auto Duration attribute of a Playlist, which will automatically adjust the length of the Playlist depending on the content.
  10. Live Event Item: Use the Live Event item from the Video tab of the Library to switch to a live incoming signal. It can be used like a Video using a fixed length or with an infinite Length, which is represented by a purple bracket.

Playlist Gaps

If a Gap should occur in your rundown, the output will either show:

  • Black
  • The passed through Live Signal
  • A predefined Gap Playlist

It depends on the configuration of your system administrator which output will be shown.

Avoiding Gaps

Gaps between Playlists can be avoided by choosing Chained Playlists. This will adjust the start point automatically whenever the end of the previous Playlist changes.

...