13. just:connect Advanced Setup
- 13.1 Making A New Online Channel
- 13.2 Making A New Offline Channel
- 13.3 Activation
- 13.4 Changing The Name Of An Existing Channel
- 13.5 Changing The "Scheduling" UI
- 13.6 Changing The Output Format
- 13.7 Advanced Output Formats
- 13.8 Changing The Port Used By A Channel
- 13.9 Checking The Status Of A Channel
- 13.10 Deleting A Channel
- 13.11 Adding A New Layer To An Existing Channel
- 13.12 Changing The Name Of A Layer
- 13.13 Using A Graphics Infinite On A Certain Layer
- 13.14 Removing A Layer From An Existing Channel
- 13.15 Adding A New just:out Engine
- 13.16 Overriding The Repository Folders Of A Channel
- 13.17 Configuring Optional RTMP Streaming Output
- 13.18 Checking The Properties Of An Engine
- 13.19 Quitting An Engine
- 13.20 Deleting An Engine
- 13.21 Removing An Engine From A Layer (All Layers)
- 13.22 Assigning An Existing Engine To One/Several Layers Of A Channel
- 13.23 Assigning An Engine To A Channel Using 2N Redundancy
- 13.24 Assigning An Engine To A Channel Using N+1 Redundancy
- 13.25 Changing The Engine Assigned To A Layer
- 13.26 Adding New Users To A Channel
- 13.27 Defining The Repository Folders Of A Channel
- 13.28 Configuring The 'As Run Log' File
- 13.29 Adding A New Router/GPI Event
- 13.30 Restricting The Interfaces Which Can Connect To A Channel
- 13.31 MOS / Newsroom
- 13.32 Connecting To A Channel