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Adding Simple Graphics (SFX) to the Rundown

With the Simple Graphics (SFX) function you can add graphics such as Channel Bug (aka Station ID) and Live Bug to your rundown. This can be achieved without the need to build the graphics template using the Composition Builder application for macOS, or to add a graphics template to the rundown. Instead, one or two still images can be defined as described under Chapter https://toolsonair.atlassian.net/wiki/spaces/TST/pages/3580597599#Simple-FX, where one still image will be scheduled by default as the Channel Bug and the second one with every Live Event.

Timeline

In case Simple Graphics (SFX) has been configured for your Channel, an additional layer will be available in the Timeline, namely “SFX”. In contrast to all other layers, elements from the Workbench cannot be loaded to the timeline, instead, the visibility is controlled for each element in the video track using the Inspector.

  • An orange marker is shown for each element, which has the Channel Bug activated.

  • A violet marker is shown for each Live Event element, which has the Live Bug activated.

  • In case a Fade In/Out has been defined, the markers are ramped up/down in the timeline.

Scheduling Simple Graphics (SFX) using the Inspector

  • If a Simple Graphics (SFX) Channel Bug has been defined, it will be on air by default and can be turned off for each element in the video track.

  • If a Simple Graphics (SFX) Live Bug has been defined for a channel using “Live Pass-Through by default”, the Live Bug will be on air by default, but can be turned off for each element in the video track.

  • If a Simple Graphics (SFX) Live Bug has been defined for a channel using “No In” or “Default Black”, the Live Bug will not be on air by default but can be turned on for each element in the video track.

Once configured, a Channel Bug, as well as a Live Bug, can be (de)activated individually for each element in the Video track using the Simple FX Control in the Inspector.

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