7.9 Adding A Live Event To A Playlist (v2.0)

In just:play you can switch to a live signal by using the "Live Input" placeholder element. The default length of such an item is 30 seconds and can be modified using the inspector. At the end of the live event the next item in the Video layer or your rundown will be played out. There are several ways to add a Live Input element to a schedule.

Live Input elements can be added to a schedule using the Video track by drag and drop them into:
  • …an empty area in the calendar view. In this case, a playlist with the proper duration is automatically created with the elements you have dropped in it. 
  • an existing playlist in the calendar view. The element(s) will be added at the end of the playlist.
  • …an existing playlist in the workbench. Before dropping the element(s), its position is indicated by a small turquoise bar which appears between existing elements.
  • …a playlist in the timeline. Before dropping the element(s), its position is indicated by a small blue bar which appears between existing elements.

It is not possible to add a live event to the rundown whose drop point is in the past. This would change the current playout and will therefore be rejected. A warning will be shown instead.

Infinite Live Event

The "Live Input" video has an "Infinite Length" option that can be enabled in the inspector. When enabled, the clip has a pre-determined duration and an end time in the schedule but when this time is reached the live clip does not end automatically. Instead, just:out "holds" the live clip until you manually dismiss the live clip by clicking on the "Play Next"  button found above the timeline in just:play.
Whilst being "held" by just:out, any other items excluding the currently playing graphic elements (which will be played out using the scheduled length) but including all video or graphic items in the same playlist (or any following playlists) are also held. They will appear to "wait" at the CTI line displayed in just:play. Once dismissed, just:out will calculate the difference between the pre-defined scheduled duration of the live clip and the actual time played out, and the following items will be rescheduled to compensate for this difference.
If the live clip has been:
  • on air longer than planned, any following items and playlists will be rescheduled for a later start time.
  • on air for a shorter time than planned, then any following items and playlists will be rescheduled for an earlier start time.

Use an infinite graphics to make a graphics playing for the the overtime of a live event and make sure the next element in the video track has the same infinite graphics scheduled. A "scheduled" GFX element will always end at the predefined end point, even it is part of an infinite live event.

  • Depending on a preset your system administrator has been chosen before, the whole rundown in the future will be rescheduled (like described above) or only those items up to the next timed playlist. Please contact your system administrator to know which option is activated on your system.
  • For an easy way to "refine" your rundown, use the "Sync Point" feature as described in the chapter "Inspector: Standard Attributes, Video & Audio". This will allow you to edit/add/delete items in the video track to preserve the start time of a "prime time" clip.

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