By default, the passed through live signal is on air or black, depending on the preset made by your system admin. While playing a movie or graphics element, this element will be added to the default output. Once the end of the element has reached, the default output will be on air again. Define a finished action for an element, in case you would like to execute another action automatically at the end of the play out of an element.
Finished actions in the timeline
This is an item with a "Finished Action". You can set the "Finished Action" of an element in the inspector inside the "Control" section.
All finished actions available
None: Output switches back to live.
Play Next: Automatically plays the next scheduled element.
Cue Next: Cues the first frame of the next element.
Hold Last: Holds the last frame.
Reload: Reloads the clip, output switches to live input (not available when "Loop" is activated).
Recue: Recues the clip and waits at the first frame (not available when "Loop" is activated).
Hold and Cue Next: Holds the last frame and cues the first frame of the next element after the predefined time (default 1 second)
Hold and Play Next: Holds the last frame and plays the next element after the predefined time (default 1 second)
In addition to the "Finished Action" you can define that a movie should play in a loop. Doing so the movie will be on air until you disable the loop attribute (the movie will play until its end and will then execute the finished action) or until you click on the "Play" button (this will skip the remaining frames of the clip and executes the "Finished Action" immediately).
Clicking on the "Play" button while a:
movie is playing, the "Finished Action" is executed immediately.
graphic element is playing, the "Finished Action" is executed immediately.
graphic element is waiting on a stopframe, releases the stop frame so the graphics continues to play until the next stopframe is reached - or unit it reaches its end.
Pressing the play button while playing a movie, the finished actions Hold Last, Hold and Cue Next as well as Hold and Play Next can not be executed, therefore the None action will be used instead.
While playing a graphics element, only the finished actions None, Play Next and Reload are available.