1.1 Applications

Just In Engine QuickTime

Just In Engine QuickTime is the engine responsible for capturing one or more SDI signals attached to an input card (e.g. AJA, Blackmagic Design, Deltacast) and writing these signals into the chosen container (MOV-QT, MOV-AVF, MXF OP1a, AVID OP-Atom MXF or MP4). A single Just In Engine QuickTime can support multiple channels in SD and HD as well as single channels in UHD/4K depending on the framerate, the TV norm, the container and codec used, the available qualified Apple hardware and the storage attached to the system. The engine supports crash, gang, batch and scheduled recording modes as well as RS-422 VTR machine control. 

Just In Multi

 Just In Multi is the interface for single or multi-channel ingest. It controls multiple channels available from one or multiple instances of Just In Engine QuickTime on the network. The user interface provides live feedback about the status of the channels (real-time video and audio previews) and diagnostics about the systems on which the Just In Engine QuickTime is running. The user can start and stop recording, build and execute batch lists, control connected video tape machines (VTR control), view any pre-defined schedules to be recorded and add metadata. 

Just In Adobe Panel

 In addition to the Just In Multi user interface, there’s the option to use our Just In Adobe Panel for Adobe Premiere Pro (Mac and Windows) to directly record and import files into Adobe Premiere Pro CS6 (6.0.5), CC and CC 2014. It currently provides single/multi-channel ingest over SDI or HDMI (depending on the PCI video card or Thunderbolt device used) in combination with our Just In QuickTime Engine. The automatic import into the Adobe Premiere Pro project panel with growing file support (Mac: MOV and MXF, Windows: MXF) eliminates the complexity of running several applications in an editing environment. 

→ Use the sidebar to navigate.