12.5 Layers & Engines

 

 New Layer: Click on the "New Layer" button to add a new "Video", "FX" or "Event" layer to the selected channel
 

 ID: Unique ID, used to identify the layer within just:connect and the XML playlists.

 Name: Name of a layer. Double click the name to change it. The layer names will be displayed in the just:live/just:play UI. Use less than 12 characters for the layer name, otherwise the name will be shortened in the just:play UI. Use less than four characters for the layer name when using the just:live user interface.

 Infinite Layer (just:play only): When selecting a layer in just:connect as being infinite you also specify a Quartz Composer composition, Composition Builder composition or an image file (JPEG or PNG) that should be permanently played on the layer. For example you might select a station ID or corner logo graphic to be "always" or "infinitely" played on the layer. Once selected as infinite, the layer will be "locked" and just:play indicates that a graphic file is always being played on this layer. There is an option in just:play's inspector to turn this graphics off for particular movies/playlists.

 Master just:out Engine: Select a master engine for each layer you want to use with this channel – otherwise the layer will not be active. By default just:live/just:play comes with one video and two FX layers which can be upgraded to any number of layers, depending on the power of your host machine(s) and the speed of the disks.

 Redundant just:out Engine: If there are two engines on two different machines available they can be configured as master and slave which means that the information from just:connect will be send to both engines and therefore the two engines are playing the same content synchronized all the time.

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