just:live & just:play v1.8 Admin User Manual
ToolsOnAir – Broadcast Engineering GmbH VAT ID: ATU 64362718 Software and user guides described in this document are protected by copyright. No reproduction, distribution or use in whole or in part of any content is permitted without prior authorization of ToolsOnAir – Broadcast Engineering GmbH ("ToolsOnAir"). Any use, for any purpose, not allowed in the terms of the license is strictly forbidden. ToolsOnAir – Broadcast Engineering GmbH uses reasonable efforts to include accurate, complete and current information in this document, however, ToolsOnAir – Broadcast Engineering GmbH does not warrant that the content herein is accurate, complete, current, or free of technical or typographical errors. ToolsOnAir – Broadcast Engineering GmbH reserves the right to make changes and updates to any information contained within this document without prior notice. ToolsOnAir – Broadcast Engineering GmbH shall not be responsible for any errors or omissions contained in this document, and in particular ToolsOnAir – Broadcast Engineering GmbH shall not be liable for special, indirect, consequential, or incidental damages, or damages for lost profits, loss of revenue, or loss of use, arising out of or related to the information contained in this document, whether such damages arise in contract, negligence, tort, under statute, in equity, at law or otherwise. All rights reserved. © 2016 ToolsOnAir – Broadcast Engineering GmbH |
Table of Contents
About This v1.8 Admin User Manual
1. About Just:Live & Just:Play v1.8
2. Requirements
- 2.1 Supported Macintosh Models
- 2.3 Supported Video Devices
- 2.7 Network Setup
- 2.2 Supported GPUs
- 2.8 ToolsOnAir Network Communication
- 2.4 Supported Video Containers & Video Codecs
- 2.6 Storage Systems
- 2.5 Video Codec Acquisition
3. OS X Configuration
4. Video Device Configuration
- 4.2 Blackmagic Preference Pane
- 4.1 AJA Control Panel
- 4.5 Video Device Independent Graphics File Handling
- 4.3 Reference Signal
- 4.4 LTCin As Master Timecode Reference
5. Live Signal Handling
- 5.1 Setup A: Single Source Using Pass-Through Channel
- 5.3 Setup C: Traditional Setup
- 5.4 Pass-Through Mode Configuration
- 5.2 Setup B: Multi Source Using Pass-Through Channel
6. Setup Variants
- 6.2 Common Setup
- 6.1 Minimal Setup
- 6.3 Redundant Setup
- 6.6 Advantage Of Using A Separate just:connect Per Channel
- 6.4 Maximum Setup
- 6.5 Advantage Of Using A Separate Machine For The User Interface(s)
7. Software Installation
8. just:out
- 8.1 Accessing The Preferences
- 8.7 "Auto Eject" Function
- 8.3 Preview And Diagnostics Window
- 8.6 Compressed Disk To RAM Cache
- 8.5 Help Menu
- 8.4 View Menu
- 8.2 Preference Window
9. just:connect
10. just:connect Basic Setup
11. just:connect UI Overview
12. just:connect UI Parts & Functions
- 12.1 Menu Bar
- 12.2 Channel View
- 12.3 Configuration Tabs
- 12.4 Summary & Performance
- 12.5 Layers & Engines
- 12.6 Users
- 12.7 Repositories
- 12.8 As Run Log
- 12.9 Events
- 12.10 Events: Building GPI/Router Control Events
- 12.11 User Interfaces
- 12.12 MOS / Newsroom
- 12.13 Advanced
13. just:connect Advanced Setup
- 13.1 Making A New Online Channel
- 13.2 Making A New Offline Channel
- 13.3 Activation
- 13.4 Changing The Name Of An Existing Channel
- 13.5 Changing The "Scheduling" UI
- 13.6 Changing The Output Format
- 13.7 Advanced Output Formats
- 13.8 Changing The Port Used By A Channel
- 13.9 Checking The Status Of A Channel
- 13.10 Deleting A Channel
- 13.11 Adding A New Layer To An Existing Channel
- 13.12 Changing The Name Of A Layer
- 13.13 Using A Graphics Infinite On A Certain Layer
- 13.14 Removing A Layer From An Existing Channel
- 13.15 Adding A New just:out Engine
- 13.16 Overriding The Repository Folders Of A Channel
- 13.17 Configuring Optional RTMP Streaming Output
- 13.18 Checking The Properties Of An Engine
- 13.19 Quitting An Engine
- 13.20 Deleting An Engine
- 13.21 Removing An Engine From A Layer (All Layers)
- 13.22 Assigning An Existing Engine To One/Several Layers Of A Channel
- 13.23 Assigning An Engine To A Channel Using 2N Redundancy
- 13.24 Assigning An Engine To A Channel Using N+1 Redundancy
- 13.25 Changing The Engine Assigned To A Layer
- 13.26 Adding New Users To A Channel
- 13.27 Defining The Repository Folders Of A Channel
- 13.28 Configuring The 'As Run Log' File
- 13.29 Adding A New Router/GPI Event
- 13.30 Restricting The Interfaces Which Can Connect To A Channel
- 13.31 MOS / Newsroom
- 13.32 Connecting To A Channel
14. Additional Applications & Functionality
- 14.2 TOA Preference Pane: Stay Alive
- 14.4 TOA Log Analyzer
- 14.5 Importing just:out 1.7 Settings
- 14.1 ToolsOnAir Preference Pane
- 14.3 TOA Preference Pane: System Profile