just:connect acts like a database and allows you to setup and manage channels, just:live/ just:play UIs and engines. Use just:connect to create channels, define the volumes and folders on your storage system (= repository folders) where the engine and UI look for data, manage users and make use of security/redundancy functions.
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The following pages will show you how to create a channel for the first time, but also how to add a new offline or online channel to the existing list of channels. In addition to the basic setup, we will describe how to add further functions to a channel using the Expert User mode.
- 12.1 Menu Bar (v2.0)
- 12.2 Channel View (v2.0)
- 12.3 Configuration Tabs (v2.0)
- 12.4 Summary & Performance (v2.0)
- 12.5 Layers & Engines (v2.0)
- 12.6 Users (v2.0)
- 12.7 Repositories (v2.0)
- 12.8 As Run-Log (v2.0)
- 12.9 Events (v2.0)
- 12.10 User Interfaces (v2.0)
- 12.11 Workflows (v2.0)
- 12.12 Advanced (v2.0)
- 13.1 Making A New Online Channel (v2.0)
- 13.2 Making A New Offline Channel (v2.0)
- 13.3 Activation (v2.0)
- 13.4 Changing The Name Of An Existing Channel (v2.0)
- 13.5 Changing The "Scheduling" UI (v2.0)
- 13.6 Changing The Output Format (v2.0)
- 13.7 Advanced Output Formats (v2.0)
- 13.8 Changing The Port Used By A Channel (v2.0)
- 13.9 Checking The Status Of A Channel (v2.0)
- 13.10 Deleting A Channel (v2.0)
- 13.11 Adding A New Layer To An Existing Channel (v2.0)
- 13.12 Changing The Name Of A Layer (v2.0)
- 13.13 Using A Graphics Infinite On A Certain Layer (v2.0)
- 13.14 Removing A Layer From An Existing Channel (v2.0)
- 13.15 Adding A New Engine And Configure An Existing Engine (v2.0)
- 13.16 Overriding The Repository Folders Of A Channel (v2.0)
- 13.17 Configuring Optional RTMP Streaming Output (v2.0)
- 13.18 Checking The Properties Of An Engine (v2.0)
- 13.19 Quitting An Engine (v2.0)
- 13.20 Deleting An Engine (v2.0)
- 13.21 Removing An Engine From A Layer (All Layers) (v2.0)
- 13.22 Assigning An Existing Engine To One/Several Layers Of A Channel (v2.0)
- 13.23 Assigning An Engine To A Channel Using 2N Redundancy (v2.0)
- 13.24 Assigning An Engine To A Channel Using N+1 Redundancy (v2.0)
- 13.25 Changing The Engine Assigned To A Layer (v2.0)
- 13.26 Administrating TOA Users (v2.0)
- 13.27 Defining The Repository Folders Of A Channel (v2.0)
- 13.28 Configuring The 'As Run Log' File (v2.0)
- 13.29 Configure A Router/GPI Device And Define A Crosspoint (v2.0)
- 13.30 Restricting The Interfaces Which Can Connect To A Channel (v2.0)
- 13.31 Administrate Workflows (v2.0)
- 13.32 Workflows - failover:control (v2.0)
- 13.33 Configure The EAS Option
- 13.34 Connecting To A Channel (v2.0)