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The attributes of a Unit are represented by Ports (as described in chapter → Unit Anatomy & Ports). This chapter describes how to modify the attributes of a Unit.


Modifying Units via the Inspector

  1. Select the Unit you want to modify.
  2. Show the Project Panel (shortcut: command + shift + P).
  3. Click the Inspector Tab.
  4. The Unit's attributes will show up.


  1. Below the Inputs divider you can modify each attribute by clicking it.
  2. Enter your value.
  3. Press the enter key to accept the value.

  • Pressing the escape key after entering a value rejects the change and restores the previous value.
  • Outputs cannot be modified directly, but in the Inspector they are listed to inform you about their current value (where possible).

There are different attribute types, as described in the chapter → Data Types & Color Coding. In this exemplary screenshot you can see a drop-down menu.



Modifying Units Directly

  1. Double click the attribute you want to modify.
  2. Enter your value.
  3. Press the enter key to accept the value.

Pressing the escape key after entering a value rejects the change and restores the previous value.



There are different attribute types, as described in the chapter → Data Types & Color Coding. In this exemplary screenshot you can see a drop-down menu.

There are attributes which cannot be modified via the Inspector or directly on the Unit. These are – for example – Arrays, Structures, Trigger Ports, and Images.

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