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Table of Contents

Assigning an Engine to a Channel using 2N Redundancy

It is possible to assign an engine as the redundant engine using the 2N setup. In such environments each Channel has a Primary engine and a dedicated Redundant engine assigned to it, where both engines are playing the same content at the same time.

Warning

Before proceeding you must stop the channel by deactivating the checkbox in front of it. Stopping the channel will also stop the Just Out engine and therefore the final output. 

  1. Go to the Advanced tab.

  2. Activate the Redundancy checkbox.

  3. Select Full (2N).

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  2. Go to the the Layers & Engines tab.

  3. On the right side there's a column called Redundant just:out Engine.

  4. Click on Select Engine… under the Redundant just:out Engine tab and choose the Engine you would like to assign to this layer.

  5. Repeat this for each Layer which has no engine assigned.

Info

Because you selected Full (2N) as redundancy type, you can assign the same Just Out only once to a Channel.


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 Assigning an Engine to a Channel using N+1 Redundancy

It is possible to assign the same Engine to several Channels as the Redundant Engine using the N+1 setup. In such environments several Master Channels are sharing the same Redundant Engine (which helps to save costs). This implies that only one Master Engine can fail at a time.

  1. Go to the Advanced tab.

  2. Activate the Redundancy checkbox.

  3. Select Flexible (N+1).

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  2. Go to the the Layers & Engines tab.

  3. On the right side there's a column called Redundant just:out Engine.

  4. Click on Select Engine… under the Redundant just:out Engine tab and choose the Engine you would like to assign to this layer.

  5. Repeat this for each layer which has no Engine assigned.

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Because you selected N+1 as redundancy type, you can assign the same Just Out to several Channels (using N+1 redundancy) as the redundant Engine.

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Info
  • Activate the checkbox in front of the channel to start the channel and to take over the changes you made.

  • The channel will be removed from the multi viewer interface and you have to add it to a viewer again by drag and drop of the channel to a viewer