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Assigning an Engine to a Channel using 2N Redundancy
It is possible to assign an engine as the redundant engine using the 2N setup. In such environments each Channel has a Primary engine and a dedicated Redundant engine assigned to it, where both engines are playing the same content at the same time.
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Before proceeding you must stop the channel by deactivating the checkbox in front of it. Stopping the channel will also stop the Just Out engine and therefore the final output. |
Go to the Advanced tab.
Activate the Redundancy checkbox.
Select Full (2N).
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Go to the the Layers & Engines tab.
On the right side there's a column called Redundant just:out Engine.
Click on Select Engine… under the Redundant just:out Engine tab and choose the Engine you would like to assign to this layer.
Repeat this for each Layer which has no engine assigned.
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Because you selected Full (2N) as redundancy type, you can assign the same Just Out only once to a Channel. |
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Assigning an Engine to a Channel using N+1 Redundancy
It is possible to assign the same Engine to several Channels as the Redundant Engine using the N+1 setup. In such environments several Master Channels are sharing the same Redundant Engine (which helps to save costs). This implies that only one Master Engine can fail at a time.
Go to the Advanced tab.
Activate the Redundancy checkbox.
Select Flexible (N+1).
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Go to the the Layers & Engines tab.
On the right side there's a column called Redundant just:out Engine.
Click on Select Engine… under the Redundant just:out Engine tab and choose the Engine you would like to assign to this layer.
Repeat this for each layer which has no Engine assigned.
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Because you selected N+1 as redundancy type, you can assign the same Just Out to several Channels (using N+1 redundancy) as the redundant Engine.
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