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Table of Contents

Validate Project Settings

Open a live:cut Project within just:control. Then goto the menu Project → Settings (cmd + P) and click on the Paths tab.

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Close the Project Settings by pressing the OK button.

Start Recording

Before starting the recording make sure that all Channels display the same Timecode. If that is the case, go ahead and use the Record button at the bottom right of the User Interface to start recording. It takes a couple of seconds for the recording process to start. This small delay is necessary, as live:cut searches for a Start Timecode on all Channels.

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Recording started successfully:

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Change Cameras / EDL Recording

As soon as the Recording has been started you can switch between Cameras (= Channels) by using one of the following methods. The availability of the methods depends on your device configuration.

Use the Switcher Buttons (live:cut UI only)

Clicking on one of the Switcher buttons in the lower left of the live:cut User Interface changes the Camera and creates a new entry in the EDL.

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Use the Channel Viewer (live:cut UI only)

Clicking on one of the Channel Views of the live:cut User Interface changes the Camera and creates a new entry in the EDL.

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Use Keyboard Shortcuts (live:cut UI only)

Pressing ctrl + 1, 2, 3, 4, 5… changes the Camera and creates a new entry in the EDL. Refer to the Project Settings to get and define the keyboard shortcuts. 

Use an external Device

Switch the Cameras by using an external device. When the top left label displays User Interface or BMD Atem you may also use the previously described switching methods.

Stop Recording

Press the Stop Record button at the bottom right of the User Interface to stop the Recording. A confirmation dialog will appear, where you have to confirm the stop recording process.

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live:cut stops the ongoing Recording a few seconds later. If the Auto Counter option is activated the Take number will be increased automatically.

Import the EDL XML into a Video Editor

After the Recording stops live:cut creates a Multi-Camera XML out of the EDL and saves it to the folder which is defined in the Project Settings. This XML can then be imported into the Video Editor. To automate this process you may enable the Open after Export function in the Project menu.

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