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Table of Contents

Control Area

The Control Area allows you to preview the item which that is currently selected in the Workbench/Timeline (shown in the PREVIEW window) and it shows the final output signal (shown in the ON AIR window) which is sent to the Video output device. The Overlay buttons are shown depending on the playout status, once the mouse is over the Preview or On Air window. At the bottom of the Control Area system , the relevant information is shown, like about the Engine Buffer Status and the Channel Status is displayed.

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Tab view (not shown on screenshot): Shows the Multi Viewer as well as viewer and all the opened Channels you are currently working with, which allows you to switch to a different Channel.

  1. Preview: Shows the selected Video, Audio or GFX element. Click the play Playbutton in the viewer to start the preview of the element, or to release the stop frame of a graphics element. Click the speaker Speakersymbol to toggle the ability to preview the audio.

  2. On Air: Shows the On Air signal including video and graphics and the relevant control buttons as overlays, in case the mouse is over the window. In the upper-right corner, there are two elements to control the Audio Bars and Timecode overlays shown on top of the On Air window and , which allows you to turn the Audio Monitor on/off. In case If CC or OP-47 VANC data is inserted into the SDI signal, a corresponding label is shown here.

  3. Status: Shows the Just Out engine buffer level and the Channel status.

Buffer

  • 🟢 Green: Good buffer status.

  • 🟡 Yellow If the buffer status is below 50% it must recover to green in Green (🟢) on time, otherwise the Playout will staggermight not perform as expected.

  • 🔴 Red: The engine's buffer is completely empty, and the output will drop frames or even stall completely.

Timeline

The Timeline shows all elements which that are loaded in one of the available layers of the Channel, but also those elements which that are already playing out. This includes the element names“Element” naming, the elapsed“Elapsed/remaining time Remaining Time” info, and the "Play" button. The visibility of the final output is defined from top to bottom.

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  1. Layers: Depending on the configuration of the Channel you will see Audio, Event, FX- and Video-Layers. The names of the Layers may differ from the ones seen in the figure above, as they have been defined by your system administrator while setting up the Channels. It is also possible that Furthermore, your Channel has might have more or fewer Layers than shown in this figure picture, or that certain specific Layers do not exist at all. 

  2. Elapsed Timecode: Displays the elapsed time for each actual playing element. If a Layer does not contain any elements, the timecode is 00will display “00:00:00:0000”.

  3. Current Item Name: Displays the name of the current item in the particular specific Layer.

  4. Poster Frame: Shows (if available) the poster frame of the current item in the particular Layer.

  5. Current Time Indicator (CTI): Shows the current Playout position.

  • 🟡 Yellow: The Just Out engine is not started.

  • 🟢 Green: The Just Out engine is started.

  • 🔴 Red: The Just Out engine is started, but there is an FX element waiting at a stop frame.

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  • Audio Element: Audio elements are represented by gray bars (or slices, depending on the Timeline scale). Audio items can only be placed on Audio Layers.

  • Graphic Element: Graphic elements are represented by gray bars (or slices, depending on the Timeline scale) with a gray triangle in case it has at least one stop frame in it. Only FX Layer compatible files can be placed on FX Layers.

  • Event Element: Event elements are  Event elements are represented by a yellow triangle. Event items can only be placed on Event Layers.

  • Simple FX Layer: In case a Simple Graphics (SFX) Channel Bug has been defined, it will be on air by default and can be turned off for each element going on air in the video track. In case If a Simple Graphics (SFX) Live Bug has been defined for a channel Channel using “Live Pass-Through by default”, the Live Bug will be on air by default and can be turned off for each element going on air in the video track. In case If No In” or “Default Black” has been used for this channel Channel, the Live Bug will not be on air by default, but can be turned on for each element going on air in the video track.

  • Video Element: Video elements are represented by gray bars (or slices, depending on the Timeline scale) in the Video Layer. The bright blue part represents a finished action or loop.

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8. Hide/Show Buttons: Toggle the visibility of the currently playing element(s) on the specific FX Layer. The visibility of hidden Layers can be changed in the menu View → Hidden Timeline Layers. If a Rule is defined for this Channel, a symbol is shown to indicate that a Rule is active.

9. Timeline Scrub & Scale: The scale of the Timeline ruler can be changed by using your mouse wheel while hovering above the Timeline's ruler. The Timeline can either be static or rolling (View → Static Timeline). In static mode the Timeline ruler description starts with zero, in rolling mode the description equals the Just Out engine time.