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An onCore Unit can be seen as a graphical representation of a function (as in traditional programming). It has one or several attributes and abilities.
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multiple attributes.
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| Simplified Example of an onCore Unit- This simplified, exemplary Unit adds two numbers and provides the result.
- Trigger Ports are omitted in this example, they are explained later and in the chapter → Unit Triggers & Events.
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| Specifications Advanced Example of an onCore Unit- Units have attributes which can be modified by the user – or other Units.
- Units can exchange data via Cables. Think of them as small 'tunnels' where data
| can - is able to travel between the Units.
- Cables are usually connected/disconnected by the user, but there are also situations where Cables between Units are automatically re-created.
- On the left and right
| and/or left - side of each Unit there are small circles and triangles. These are the connection points of Cables and they are called Trigger Ports, Input Ports and Output Ports.
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Unit Ports
| Simplified Example of an onCore Unit- On the left is a very simple example of a Unit. It just adds two numbers and provides the result.
- Trigger Ports are omitted in this example, they are explained in the chapter → Unit Triggers & Events.
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Unit Ports
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| There are three types of Ports: - Trigger Port: Trigger the execution of the a Unit (= Execute Trigger) or the next Unit which is connected to one of the outgoing Trigger Triggers (= Complete Success/Fail Trigger).
See chapter → Unit Triggers & Events. - Input Port: These Ports accept data from the User or other Units. They can also represent the attributes of a Unit. Not all Input Ports can be modified by the User, some of them only accept data from other Units as their input, i.e. a Cable has to be connected to them (for example Structure-based Units).
See chapter → Unit Attributes. - Output Port: These Ports output data and may be connected to other Units.
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Here's a simplified schematic on how Units can interact with each other. Trigger Ports are omitted in this example, they are explained in the chapter → Unit Triggers & Events.
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The data and execution flow happens from left to right. That means that Cables cannot transmit data "backwards" and also the execution flow cannot happen backwards. |
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