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"On Air" Window
- In "Master Time Mode": Shows the current "On Air" output depending on the selection which has been chosen in the just:play preferences.
- In "Edit Mode": Displays the frame of the CTI position after double clicking on an element or while scrubbing in the timeline.
Right beside the window you see the elapsed time, the name of the element and the number of audio tracks.
Current Timecode "Next" Window: Displays the poster frame of the upcoming element of the selected layer.
Right beside the window you see the remaining time to - and the name of the next element.
Timecode: Displays timecode with additional information. Click on the timecode to toggle between three modes.
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Above the timecode the sync point information will be shown if there is a sync point defined within the next 24 hours. Double click the sync point information to jump to that time. Below the timecode the name of the currently selected channel is shown with the ability to switch from one to another channel.
"Next" Window: Displays the poster frame of the upcoming element of the selected layer.
"Now" Button: This button is only available while working in "Edit Mode". Click on this button to leave "Edit Mode" and to synchronize the timeline, the calendar view and the workbench with the current playout position
Connected to: Shows the name of the channel you are currently connected to.
Engine Buffer Status: The buffer should always stay in the green range. If the buffer reaches the red range the playout may drop frames. This can be caused by complex real time graphics but also by slow disk drives and general low system performance (e.g. wrong system components like unsupported CPU/GPU). Depending on the setting your system administrator made, the buffer is between six frames and three seconds.
"Now" Button: This button is only available while working in "Edit Mode". Click on this button to leave "Edit Mode" and to synchronize the timeline, the calendar view and the workbench with the current playout position
"Next" Button: This button can be used to jump to the next movie scheduled in the rundown. In this case the currently playing movie is "shortened" (its out point is set to the current playout time when the button is clicked) and the next movie in the playlist will be started immediately. All graphics (except the one on the infinite layer) playing at this moment, as well as all graphics starting later on the same clip will be cleared/not played. Note that (depending on the preset your administrator has chosen before for this channel) – as with the infinite length live video input clip – any following items and playlists may be rescheduled for an earlier start time. Any timed and chained playlists could also be rescheduled.
Warnings: The system examines the playlists four hours ahead for faults like gaps between two playlists, placeholder items, overlaps of playlists as well as unscheduled areas at the end of a playlist. A warning referring to the first problem in your rundown will be shown. The warning also contains the time point when the problem occurs.