Table of Contents |
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Note |
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You must unlock the Just Control Configuration window and stop the channel(s) to be able to make any changes. |
Assigning an existing Engine to a Layer
It is possible to assign an existing engine to one or several Layers of a Channel. This is useful in situations where a new Layer is added to an existing Channel, or in case the redundancy option has been acquired.
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Select the Channel in the Devices & Channel window.
Click on the Layers & Engines tab.
Select an existing engine, click on Select engine… and choose the engine you would like to assign to this Layer.
Repeat these steps for each Layer which has no engine assigned.
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You would like to use another Engine than the one currently used for the final output, because the machine hosting the current Engine is broken or graphics should be added to the final output using a second machine (load balancing).
Several Channels need to be controlled from a single user interface (just:live user interface only).
Select the Channel in the Devices & Channels window.
Activate the Layers & Engines tab.
If required, add and configure a new Engine like described before.
Click on an existing Engine and choose the Engine you would like to assign to this Layer instead.
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To remove an engine permanently, select the Channel in the Devices & Channels window.
Activate the Layers & Engines tab.
Select an existing engine and choose Remove engine from Layer or Remove engine from all Layers.
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