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Table of Contents

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  1. Select the Channel in the Devices & Channel window.

  2. Click on the Layers & Engines tab.

  3. Select an existing engine, click on Select engine… and choose the engine you would like to assign to this Layer.

  4. Repeat these steps for each Layer which has no engine assigned.

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Info

One Just Out instance can only be assigned to one Channel (except for the engine which is assigned as a redundant engine of a Channel using N+1 redundancy) and only as either Primary or Redundant engine, not both.

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  • You would like to use another Engine than the one currently used for the final output, because the machine hosting the current Engine is broken or graphics should be added to the final output using a second machine (load balancing). 

  • Several Channels need to be controlled from a single user interface (just:live user interface only).

  1. Select the Channel in the Devices & Channels window.

  2. Activate the Layers & Engines tab.

  3. If required, add and configure a new Engine like described before.

  4. Click on an existing Engine and choose the Engine you would like to assign to this Layer instead.

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Info

To be able to change an Engine, the currently used Engine as well as the new Engine must be shut down beforehand.

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  1. To remove an engine permanently, select the Channel in the Devices & Channels window.

  2. Activate the Layers & Engines tab.

  3. Select an existing engine and choose Remove engine from Layer or Remove engine from all Layers.

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