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Warning

Before proceeding you must stop the channel by deactivating the checkbox in front of it. Stopping the channel will also stop the Just Out engine and therefore the final output.

After using the New Channel Wizard an engine is automatically created and added to all Layers of the Channel. But there can be situations where you would like to:

  • Separate the Video and the Graphics playout.

  • Set up a redundant engine.

  • Add several individual playout Channels to a single just:live user interface.

To make this work, a new engine has to be made and added to a Layer.

Adding a New Engine

  1. Select the Channel which you would like to add a new engine to, in the Devices & Channels window.

  2. Activate the Layers & Engines tab.

  3. If needed click on New Layer to add a new Layer to the Channel.

  4. Click on Select engine… or click on an existing engine.

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  1. Image Added

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  1. Select "New Engine" to generate a new Engine.

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  1. The Engine Wizard opens to setup the new engine according to your needs.

Configuring an Engine

After selecting a New engine, this window appears. It allows you to define the Engine Attributes, the Preview quality and optionally, to define Repositories just for this particular engine.

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1. Network: Define how the new engine can be accessed via the network.

  • Name: Enter the name for this engine, so you can identify the engine.

  • IP address: Enter the IP address of the machine which is running the remote Just Out and the port which has been defined in the Just Out preferences there.

2. Video device & output: Select the hardware you'd like to use for the final output.

  • Virtual: If there is no Video hardware available for the final output on the machine running the Just Out engine.

  • AJA: In case you have an AJA device installed on the machine running Just Out and you would like to use this device as output device.

  • Blackmagic: In case you have a Blackmagic device installed on the machine running Just Out and you would like to use this device as output device.

  • Video buffer: Select a higher setting if the data rate needed for playing the Video and Graphic files is high and/or the continuous data rate your storage system is low. If your storage system can deliver a very high continuous data rate and the data rate needed to play the Video and Graphics files is low, you can select a small Video buffer. Buffer values above 6 seconds should be avoided, because such high buffer values put additional pressure on your system.

3. Preview: Configure the quality of the Preview which is shown in the user interfaces here.

  • Frame-rate: Allows you to specify the number of frames per second. This should never be higher than the native frame rate of the channel.

  • Resolution: This defines the number of pixels used for the Preview. Select from one of the values available.

  • Quality: This defines the amount of compression which is applied to the uncompressed image before it is used for the Preview

4. Apply new engine to: Define the Layers the new engine will be assigned to. After that click the Apply button.

Info
  • Activate the checkbox in front of the channel to start the channel and to take over the changes you made.

  • The channel will be removed from the multi viewer interface and you have to add it to a viewer again by drag and drop of the channel to a viewer